
added extra slot for a historical idea because some countries have 9. subeditors now available! viewing editing and saving is possible. huge rework of almost all the systems, the code is now modulare and way more efficient. editor for groups to edit the names of for example the national ideas. creating wizard to create new cultures, governments, ideas etc. choose wich gamefiles you want to load from basegame and wich from an existing mod. editing governments, religions, cultures, techgroups and ideas.
seeing all the possibilites of governments\religions\cultures\techgroups and search through them in group by group. country reading with all of its variables except for historical names. Click save mod and give your mod a name and specify a save location. you dont have to select a propertie, but if you start writing for the top block then that whole block is overwritten. if the bottom activates then there the top one is a block and you can make a subselection with the second one. use the dropdown menus to select a propertie block to edit. click the edit button after choosing a group in the dropdown menu. Adjust properties to something you want (or leave everything default if you want to see if the editor creates proper mod files). Select a country and click load country. Click load game and select the game folder. Version 0.4 is a rework of a lot of features, the code is a lot more efficient now. You can read, edit and save all country,government,ideas,religions and techgroup properties.
The editor is written in C# and available under the GPL v2 license. This editor will first focuses on country editing with subeditors available for culture, government, ideas etc editing. This is a mod editor for the grand strategy game Europa Universalis 4 made by Paradox Interactive.