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Morrowind distant land mod
Morrowind distant land mod










morrowind distant land mod

Select the ‘Edit Active’ button and simply add the required shaders in. Shaders are managed via the Shader Tools in MGE. Before running the game deselect the Animated Grass mod as it will interfere quite badly if you don’t. Double check and then continue compiling the distant lands. I chose Morrowind, Tribunal, Bloodmoon, Animated Grass, Ascadian Isles, Bitter Coast and Seydaneen Docks mods. Load MGE and start the distant land wizard and be sure to select the correct mods. Install MGE and Animated grass and any other required mods as per the relevant instructions.

morrowind distant land mod

The only slightly tricky part was adding Distant Lands via MGE. Individual instructions are included within each mod and all are very straight forward. Run MGE and Morrowind with Administrator rights. Speedtree like mods Vality’s Ascadian Isles Mod and Bitter Coast mod.Īlso a plethora of mods, mesh enhancements and textures (many with environmental mapping) including:Īnd the now infamous FPS Opimizer that supports custom FOV and Truform (if supported). SSAO Shader for MGE (be sure to manually set shader version supported with the shader editor) MGE 3.8 rev0118 which provides enhanced shader support, distant lands and higher resolution support. Performance is very good and I am able to reach circa 25 – 35 fps at 1920x1200, 16xAF, 4xAA on a i920 4GHz, Radeon 4870X2 (Cat10.2/Crossfire Disabled) and Windows 7 圆4. I am very happy with the results on my machine and it really looks far more stunning in game than can be conveyed in a few screenshots. These have been compressed into one large RAR archive split into two chunks and uploaded to my RapidShare account just so it’s nice and easy for you.

morrowind distant land mod

I have consolidated all of the mods that are required to bring the game up to Nebula’s OP, plus a couple more that really are worth adding.












Morrowind distant land mod